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My Work
You are Next
You are next

VR Detective game

Highlights:

  • Full game development process. 

  • Story and Dialogues.

  • Narrative design.

  • Game design for VR. 

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Software used: Unity with SteamVR, Maya, Substance Painter, Mudbox, Photoshop, Gimp.

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Description: "Enter the life of Victoria Strickland, investigate her memories and identify who is trying to kill her. You are the only who can help her escape the room."

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        Available on Steam: Steam page link

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Arnélys Garden

Android Game

Highlights:

  • Gameplay for children and audience not familiar with games.

  • Use games as a medium to enhance the player's interest in subjects such as nature. 

  • UI in Unity.

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Software used: Unity, Maya, Mudbox, Photoshop.

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Description: "Lila and Ryan lost their collection of butterflies during a storm. Will you help them get these butterflies back and complete their collection?"​

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This project is about to have a second iteration which will change the design drastically (no more butterflies captured in jars but free in nature)

Arnélys Garden
Ebenat Garden - Trailer
Previous Projects
Previous Projects
Mushroomgotchi

2018

Mushroom VR - gameplay prototype

VR pet raising game

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Highlights:

  • Peaceful but entertaining mechanics

  • Player retention

  • Encourage players to care for a virtual character

  • Game design for VR. 

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Software used: Unity with VRTK, Maya, Mudbox, Photoshop.

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The pile of Rock

2018

The pile of Rocks - gameplay video

Instant facebook game

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Highlights:

  • Design for Facebook and multiplayer game.

  • (Made with a programmer).

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Software used:  Photoshop.

Click on the image to see it bigger.

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Jaws - prototype

2018

Prototype - Universal GameDev Challenges - Unity

Universal GameDev Challenge - Unity

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Highlights:

  • Work on an idea in a very short time

  • Design a game on an IP.

  • Model and animate 3D animals under pressure of time.

  • (Prototype made with a programmer).

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Software used: Unity, Maya,  Mudbox, Photoshop.

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Planets

2018

Spatial Constructs - Gameplay

VR (University project)

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Highlights:

  • Unreal Engine (blueprint).

  • Environment design on specific themes (water, earth, fire, air).

  • VR.

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Software used: Unreal Engine, Maya, Photoshop.

Note: The wind room is still in grey boxing state.

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The Sol Vin Caves

2018

The Sol Vin Caves   Trailer

VR (University project)

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Highlights:

  • Work in a team with people from different background and point of views.

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Role:

  • Game design and narrative design

  • Bird (Concept art, model, animations, behaviour)

  • Greyboxing.

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Software used: Unity, Maya, Photoshop.

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Alien Spaceship

2017

Project level design and scripting - Alien spaceship

(University project)

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Highlights:

  • Unreal Engine (blueprint).

  • Optimisation matters in 3D.

  • From imagined space to a 3D environment.

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Software used: Unreal Engine, Maya, Photoshop.

Stuck

2017

Design Context - Walkthrough video

(University Project)

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Highlights:

  • Transmit an emotion through visual.

  • Design non-interactive environment.

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Software used: Unreal Engine, Maya, Photoshop

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Trailer - YouAreNext

© 2020 by Sara Quénel. created with Wix.com

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Dundee, Scotland
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Merci ! Message envoyé.

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