My Work
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VR Detective game
Highlights:
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Full game development process.
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Story and Dialogues.
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Narrative design.
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Game design for VR.
Software used: Unity with SteamVR, Maya, Substance Painter, Mudbox, Photoshop, Gimp.
Description: "Enter the life of Victoria Strickland, investigate her memories and identify who is trying to kill her. You are the only who can help her escape the room."
Available on Steam: Steam page link
Arnélys Garden
Android Game
Highlights:
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Gameplay for children and audience not familiar with games.
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Use games as a medium to enhance the player's interest in subjects such as nature.
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UI in Unity.
Software used: Unity, Maya, Mudbox, Photoshop.
Description: "Lila and Ryan lost their collection of butterflies during a storm. Will you help them get these butterflies back and complete their collection?"
This project is about to have a second iteration which will change the design drastically (no more butterflies captured in jars but free in nature)
Previous Projects
Mushroomgotchi
2018
VR pet raising game
Highlights:
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Peaceful but entertaining mechanics
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Player retention
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Encourage players to care for a virtual character
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Game design for VR.
Software used: Unity with VRTK, Maya, Mudbox, Photoshop.
The pile of Rock
2018
Instant facebook game
Highlights:
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Design for Facebook and multiplayer game.
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(Made with a programmer).
Software used: Photoshop.
Click on the image to see it bigger.
Jaws - prototype
2018
Universal GameDev Challenge - Unity
Highlights:
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Work on an idea in a very short time
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Design a game on an IP.
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Model and animate 3D animals under pressure of time.
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(Prototype made with a programmer).
Software used: Unity, Maya, Mudbox, Photoshop.
Planets
2018
VR (University project)
Highlights:
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Unreal Engine (blueprint).
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Environment design on specific themes (water, earth, fire, air).
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VR.
Software used: Unreal Engine, Maya, Photoshop.
Note: The wind room is still in grey boxing state.
The Sol Vin Caves
2018
VR (University project)
Highlights:
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Work in a team with people from different background and point of views.
Role:
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Game design and narrative design
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Bird (Concept art, model, animations, behaviour)
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Greyboxing.
Software used: Unity, Maya, Photoshop.
Alien Spaceship
2017
(University project)
Highlights:
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Unreal Engine (blueprint).
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Optimisation matters in 3D.
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From imagined space to a 3D environment.
Software used: Unreal Engine, Maya, Photoshop.
Stuck
2017
(University Project)
Highlights:
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Transmit an emotion through visual.
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Design non-interactive environment.
Software used: Unreal Engine, Maya, Photoshop